I also used the DPS calculator to check my workings! This post is pretty lengthy, but I felt the level of detail was useful for people without any experience calculating max hit or DPS. This post documents my journey of implementing the theory of calculating DPS into an actual example - using the Combat Formulas and DPS Calculator for Old School RuneScape by Bitterkoekje as guidance. For a long time, I have been interested in the method used to calculate DPS in Old School RuneScape (OSRS) using specific equipment against a specific monster. Yeah, this is number 57132 on the list of updates that was the death of Runescape.This post discusses and provides an example of how to calculate Damage per Second (DPS) for a typical melee equipment setup. I, along with many other players, won't return to the live version of the game upon 'quitting' Old School. On at 9:30 PM, Vigilant Foe said: The birth of the Evolution of Combat was the death of RuneScape.It is related to the 7 old planets in astrology. Old School Combat Classics features 18 tracks covering music from the Wilderness, dungeons, quests, minigames and all manner of beasts'nâbosses
The deluxe digisleeve artwork features all-new artwork of Jad, plus iconic weapons and Barrows equipment arranged in the Combat Triangle. Old School Runescape Dmg Triangle How To Calculate Damage![]() Another major point here - the stats do not lie⦠DPS is DPS and there is not as much room for disagreement when faced with pure numbers to indicate which gear setup has the best DPS score. This means that high DPS usually wins in terms of gear selection - an important reason we should use it as a metric. It is also evident that PvM is currently heavily weighted towards producing lots of damage fast, rather than having a tankier setup for longevity. It returns max hit, accuracy and most importantly DPS.As you can see in the image above, one of the key aspects of the DPS Calculator is that you can compare two equipment setups. Below is an example of the DPS Calculator (available in Google Sheets) that takes a player name, potions used, prayers used, equipment items worn, and a target monster as input. The level of detail is excellent, but it gets pretty complex! Bitterkoekje is also the author of a DPS Calculator for Old School RuneScape - probably the most popular DPS calculator available. Bitterkoekje is the author of a very popular post on the official RuneScape forums called Combat Formulas, which outlines a variety of mathematical formulas for the OSRS combat system. It is essential to select the specific monster as they have different defensive stats which alter the results.Looking at the example in the image⦠the benefit of using a Tentacle whip (on a Slayer task against an Abyssal demon) grants one extra max hit (36) and approximately 0.228 more DPS. In addition, I have configured the calculator to calculate max hit, accuracy, and DPS against the Abyssal demon. The only difference is on the left I am using an Abyssal whip, and on the right, I am using the Abyssal tentacle. However, I have one major problem with just putting in the required and reviewing the output⦠How does this calculator work? Maybe I am too curious for my own goodâ¦This post documents my journey to determine DPS for a specific combat scenario and outlines what I learned along the way. It is well-known and seems to be utilized by players to determine the best or most suitable equipment, potions, and prayers to use. The idea is that from these values, you can determine if the cost of the Abyssal tentacle is worth the increased max hit, accuracy and, ultimately, DPS.Anyway⦠Bitterkoekjeâs DPS calculator is excellent. ![]() We will discuss attack style later, but if you are interested now have a read of the Combat Options page of the OSRS Wiki. If you didnât know, attack style (e.g., Accurate, Aggressive and Defensive) offer hidden bonuses. Combat modifiers include prayers used, potions used, and attack style. We will need these stats later when calculating the defensive capability of the Abyssal demon to ultimately determine the players DPS. It is is the Normal version of the Abyssal demon found in the Slayer Tower, not the one found in the Catacombs of Kourend.Again, remember that this image is here with the associated combat stats. The image below shows the overall combat stats and an image of the Abyssal demon taken from the OSRS Wiki. Also, the popularity of Slayer in the OSRS community really highlights the reason to include this. I think being on a Slayer task is a good addition to the calculate DPS example as it is very common that people want to include the Slayer helm bonus - and this makes the calculation a little more difficult. Target MonsterThe target monster for this combat scenario is the Abyssal demon while on a Slayer task. Convert powerpoint to videos for free macBitterkoekje includes the Slayer helm and Salve amulet in special attacks section, but we will just include the Slayer helm at the last part of the calculation.Anyway, determining DPS involves the calculation of the max hit, payer accuracy, target defence, and weapon attack speed. It is even more difficult to incorporate special attacks into the equation - we will not include, but will include the Slayer helm bonus. Unfortunately, this is not a straight-forward task and can be very difficult depending on the gear, potions, and prayer used. Out of these two values, the effective level is definitely more difficult to calculate, as the equipment bonus is a simple lookup on the equipment stats interface. Luckily, Bitterkoekje has provided detailed instructions on how to get the effective level and equipment bonuses. According to Bitterkoekje Combat Formulas post, the method to determine the max hit of a player is specified by the following equation: max_hit = 0.5 + effective_level * (equipment_bonus + 64) / 640I hope that doesnât make sense! Because when I first read it, I felt like I needed to go back to university and take Math 101. It is an essential value to include in DPS calculation - so we must first calculate the player max hit. Calculating Max HitMax hit is the highest attack a player can hit. Then a final section about using these values to finally get the DPS value.
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